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PTR 2.2 downloadbar (noch nicht spielbar/keine Patchnotes)

Ziger

Diablo-Veteran
Registriert
8 Februar 2005
Beiträge
2.059
Hab das us-forum geöffnet und folgendes gesehen:

We are preparing to launch patch 2.2.0 on the PTR. You may notice that the PTR is currently available for download in the Battle.net launcher.

At this time, the PTR is not yet live, and you will receive an error if you attempt to log in.

Patch 2.2.0 includes migration to a new file system called CASC (which you can read more about here). As a result, the installation may take longer than you've previously experienced. We're also running additional internal tests before opening up the PTR to the public. Once the the PTR servers are available for testing, we'll update this thread accordingly and post patch notes. Keep an eye on our front page for more information.

We're excited to share our latest patch and thank you for your patience as we make our final preparations.

#1
2 hours ago

Link

So wies aussieht wird es also bald losgehen mit dem PTR. Für mich persönlich ist er, mit all den Änderungen die angekündigt worden sind, um einiges attraktiver als die aktuelle Season...

Datamined Patchnotes oder sonstwas hab ich leider spontan noch nichts gefunden.


Dachte mir ich geb hier mal Bescheid :hy:
 
Mein PTR im Launcher hat sich gerade aktualisiert. aber noch kein Patch spielbar -.-
 
Die Leute von Diablofans habens schon datamined. Die neuen set-boni lesen sich interessant, sind aber meiner Meinung nach völligst übertrieben und die cursed realms hören sich nicht grad hc-tauglich an.
 
Zuletzt bearbeitet:
Viel Spaß damit

New and Updated Set Bonuses

Code:
Wrath of the Wastes 2 pieces: [Rend deals 400% increased damage.]
Wrath of the Wastes 4 pieces: [Rend lasts 400% longer.]
Wrath of the Wastes 6 pieces: [Whirlwind deals 400% increased damage to enemies affected by your Rend.]

Code:
Delsere's Magnum Opus 2 pieces: [Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 |4second:seconds;.]
Delsere's Magnum Opus 4 pieces: [Enemies affected by your Slow Time take 1250% weapon damage every second.]
Delsere's Magnum Opus 6 pieces: [Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.]

Code:
Unhallowed Essence 2 pieces: [Your generators also generate 1 Discipline.]
Unhallowed Essence 4 pieces: [Gain 40% damage reduction for 4 seconds if no enemy is within 10 yards of you.]
Unhallowed Essence 6 pieces: [Your generators and Multishot deal 10% increased damage for every point of Discipline you have.]

Code:
Roland's Legacy 2 pieces: [Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.]
Roland's Legacy 4 pieces: [Increase the damage of Shield Bash and Sweep Attack by 500%.]

Code:
Raiment of a Thousand Storms 2 pieces: [Your Spirit Generators have 25% increased attack speed and 500% increased damage.]
Raiment of a Thousand Storms 4 pieces: [Increases the weapon damage of Dashing Strike to 5000%.]
Raiment of a Thousand Storms 6 pieces: [Dashing Strike spends 50 Spirit, but refunds a Charge when it does.]

Code:
Guardian's Jeopardy 2 pieces: [+250 Vitality] [Regenerates 8000 Life per Second] UP FROM 2000
Zunimassa's Haunt 6 pieces: [Enemies hit by your Mana spenders take 100% more damage from your pets for 4 seconds.]

Code:
Inna's Mantra 6 pieces: [Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.]
Inna's Mantra 2 pieces: [Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.]

Code:
Tal Rasha's Elements 2 pieces: [Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.]
Tal Rasha's Elements 4 pieces: [Attacks increase your resistance to that damage type by 100% for 6 seconds.]
Tal Rasha's Elements 6 pieces: [Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.]

Code:
Immortal King's Call 2 pieces: [Call of the Ancients last until they die.]
Immortal King's Call 4 pieces: [Call of the Ancients' melee attacks also deal 600% weapon damage in a 15 yard radius.]
Immortal King's Call 6 pieces: [Increase the duration of your Wrath of the Berserker by [0.5|1|] |4second:seconds; every time an Ancient deals damage.]

Code:
Natalya's Vengeance 4 pieces: [The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill and by 3 seconds every time you cast a Hatred spender.]
Natalya's Vengeance 6 pieces: [Rain of Vengeance deals 800% increased damage.]

ItemPassivePowerDescriptions

Code:
Barbarian
P2_ItemPassive_Unique_025 - Enemies hit by your Furious Charge take [VALUE]% weapon damage over 3 seconds.
P2_ItemPassive_Unique_026 - The first enemy hit by Furious Charge takes [VALUE]% additional damage.
P2_ItemPassive_Unique_027 - Increase the duration of your Wrath of the Berserker by [VALUE] seconds every time an Ancient deals damage.
P2_ItemPassive_Unique_032 - Wrath of the Berserker gains the effect of every rune.
P2_ItemPassive_Unique_043 - Ground Stomp causes an Avalanche.
P2_ItemPassive_Unique_048 - Call of the Ancients' melee attacks also deal [VALUE% weapon damage in a 15 yard radius.
P2_ItemPassive_Unique_004 - Increase the damage of Whirlwind by [VALUE]% weapon damage.
P2_ItemPassive_Unique_001 - Rend lasts [VALUE]% longer.
P2_ItemPassive_Unique_002 - Rend deals [VALUE]% increased damage.
P2_ItemPassive_Unique_003 - Whirlwind deals [VALUE]% increased damage to enemies affected by your Rend.

Code:
Wizard
P2_ItemPassive_Unique_028 - Attacks increase your damage by [VALUE]% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
ItemPassive_Unique_914_x1 - [VALUE]% chance on being hit to release a Frost Nova.
P2_ItemPassive_Unique_037 - Increase the damage of Meteor by 100%. When your Meteor hits 3 or less enemies, the damage is increased by [VALUE]%.
P2_ItemPassive_Unique_013 - Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by [VALUE] seconds.
P2_ItemPassive_Unique_015 - Slow Time gains the effect of every rune.
P2_ItemPassive_Unique_012 - Enemies affected by your Slow Time take [VALUE]% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
P2_ItemPassive_Unique_010 - Enemies affected by your Slow Time take [VALUE]% weapon damage every second.
P2_ItemPassive_Unique_050 - Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards.

Code:
Monk
P2_ItemPassive_Unique_029 - Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
P2_ItemPassive_Unique_033 - Increases the weapon damage of Dashing Strike to [VALUE]%.
ItemPassive_Unique_915_x1 - Seven-Sided Strike performs an additional seven strikes.
P2_ItemPassive_Unique_034 - Your Spirit Generators reduce your damage taken by [VALUE]% for 3 seconds.
P2_ItemPassive_Unique_049 - Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by [{VALUE1}*100]%.
P2_ItemPassive_Unique_022 - Your Spirit Generators have 25% increased attack speed and [VALUE]% increased damage.
ItemPassive_Unique_541_x1 - Your Spirit Generators generate [VALUE]% more Spirit.
P2_ItemPassive_Unique_021 - Dashing Strike spends [VALUE] Spirit, but refunds a Charge when it does.

Code:
Witch Doctor
P2_ItemPassive_Unique_030 - Enemies hit by your Mana spenders take [VALUE]% more damage from your pets for 4 seconds.
P2_ItemPassive_Unique_035 - Summon a Fetish Sycophant when you hit with a Mana spender.
P2_ItemPassive_Unique_041 - Gargantuan instead summons three smaller gargantuans each more powerful than before.

Code:
Crusader
P2_ItemPassive_Unique_039 - Increase the damage of Shield Bash and Sweep Attack by [VALUE]%.
P2_ItemPassive_Unique_040 - Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
P2_ItemPassive_Unique_042 - When your Shield Bash hits 3 or less enemies, its damage is increased by [VALUE]% and 50% of its Wrath Cost is refunded.
P2_ItemPassive_Unique_045 - Justice spawns a Blessed Hammer when it hits an enemy.
P2_ItemPassive_Unique_046 - Slash attacks in all directions.
P2_ItemPassive_Unique_047 - Blocks release forward a Fires of Heaven.

Code:
Demon Hunter
P2_ItemPassive_Unique_031 - Rain of Vengeance deals [VALUE]% increased damage.
P2_ItemPassive_Unique_005 - Your generators and Multishot deal [VALUE]% increased damage for every point of Discipline you have.
P2_ItemPassive_Unique_007 - Your generators also generate [VALUE] Discipline.
P2_ItemPassive_Unique_017 - Multishot hits enemies below [VALUE]% health twice.
P2_ItemPassive_Unique_020 - Gain [VALUE]% damage reduction for 4 seconds if no enemy is within 10 yards of you.

Code:
Misc
ItemPassive_Unique_916_x1 - Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they explode for 300% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your target for [VALUE]% weapon damage as Holy.
P2_ItemPassive_Unique_036 - Attacks increase your resistance to that damage type by [VALUE]% for 6 seconds.
ItemPassive_Unique_917_x1 - Grants a [VALUE]% chance to block attacks. Blocked attacks inflict 20% less damage. After blocking an attack, your next attack inflicts 20% additional damage.
ItemPassive_Unique_918_x1 - Attacking enemies below [VALUE]% Life freezes them for 3 seconds.
ItemPassive_Unique_919_x1 - Your skill cooldowns are reduced by [VALUE] seconds.
ItemPassive_Unique_920_x1 - Reduce the remaining cooldown of one of your skills by [VALUE] seconds each time you spend resource.
ItemPassive_Unique_921_x1 - Summons a Fallen Lunatic to your side every [VALUE] seconds.
ItemPassive_Unique_922_x1 - Chance to create an area of focused power on killing a monster. Damage is increased by [VALUE]% while standing in the area.
ItemPassive_Unique_923_x1 - After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds.
P2_ItemPassive_Unique_038 - Gain [VALUE] increased damage to a single element for 5 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
ItemPassive_Unique_Axe_1H_005_p2 - [VALUE]% chance to Smite enemies for 1500-1800% weapon damage as Lightning when you hit them.
ItemPassive_Unique_Belt_016_p2 - Picking up a Health Globe increases your maximum Life by [VALUE]% for 30 seconds, stacking up to 5 times.
ItemPassive_Unique_643_p2 - Blocks have a chance of summoning a charging wolf that deals [VALUE]% weapon damage to all enemies it passes through.
ItemPassive_Unique_597_p2 - After falling below [VALUE]% Life, all attacks are guaranteed Critical Hits for 4 seconds.
ItemPassive_Unique_Gem_018U_x1 - Enemies you attack also take increased damage from allied players, followers, and pets.
ItemPassive_Unique_Gem_019_x1 - Gain [VALUE]% melee damage reduction.
ItemPassive_Unique_Gem_019U_x1 - While below [VALUE]% Life, you may move unhindered through enemies.
ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to [VALUE]% of your maximum Life.
ItemPassive_Unique_Gem_021_x1 - Your cold skills now apply chill effects and your chill effects now slow enemy movement by an additional [VALUE]%.
ItemPassive_Unique_Gem_021U_x1 - Gain [VALUE]% increased chance to critically strike chilled and frozen enemies.
P2_Legendary_Potion_07 - Restores [VALUE]% resource when used below 50% health. (up from 25% - change to Potion of Rejuvenation)

Class Skill Changes

Code:
Barbarian
Nerves of Steel - Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects. / This effect may occur once every 60 seconds.
Call of the Ancients 
Ancients' Blessing: Each point of Fury you spend heals you and your Ancients for 966 Life.
Duty to the Clan: Enemies hit by the Ancients are Chilled for 2 seconds and have 10% increased chance to be Critically Hit. / The Ancients' damage turns into Lightning. (from Cold)

Code:
Monk
Near Death Experience When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds. / This effect may occur once every 60 seconds.

Code:
WitchDoctor
Fetish Sycophants When you hit enemies with your spells, you have up to a 15% (up from 10) chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
Hex Cooldown: 15 seconds / Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

Code:
Wizard
Slow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.
Time Warp : Enemies caught in the bubble of warped time take 15% (up from 10) more damage.
Point of No Return : Enemies that enter or leave the Slow Time area are stunned for 1 second (down from 3).
Exhaustion: Enemies caught by Slow Time deal 25% less damage.

Cursed Realms

Code:
Explosive Wake
Explosive Wake - You drop Explosions behind you every 2 seconds! Don't stop!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.

Code:
Electrify
Permenant Conduit - Lightning strikes everything around you! Enemies explode in Molten death!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.

Code:
Arcane Death
Arcane Death - Nearby enemies die, creating dangerous arcane beams! Your Movement Speed progressively increases!
For All Cursed Realms - Your skills and gear do not function in this realm / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.

Code:
Teleporter
Random Teleportation - You teleport up to 5 times times every 5 seconds!! Enemies cast Thunderstorm all around you!!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.

Code:
SpeedUp
Random Speed - Your movement Speed changes randomly every 4 seconds!! Enemies cast Thunderstorm all around you!!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.

Code:
Totems
Spirit Totems - Spirit Totems explode when you are near!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.

Code:
Results
Cursed Realm Results - Final Reagent Total: You Collected: [VALUE] / You lost: [VALUE]

Code:
Frozen Statues
Frozen Statues - Enemies are Frozen Statues. They explode into Frost Nova's on approach!!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.

Item Flavour Texts

Code:
Unique_WizardHat_104_x1 - The Peace Warder Radaugh was a singular being who had the powers of time itself at his command. Unfortunately, this frequently left him in a befuddled state, allowing the upstart cultist Vess to kill him and take the prized Crown of the Primus for his own.
Unique_Gem_018_x1 “The Mage Lord has no vision. He called my ideas a subversion of the natural order and forbade this gem’s creation. I can only assume there is a Jaq`taar Assassin searching for me even now.”-Darum, formerly (fixed from formally) of the Vizerei Mage Clan
P2_Unique_Boots_Set_15: It is said that every step trodden in these enchanted boots shall make the very land tremble.
Unique_Belt_102_p2: “Keep your friends close, and your enemies within dagger throwing range.” Vis-Jaq’taar saying.
Unique_Amulet_003_x1_ConsoleCorrection: "The moonlight shrouds the warrior who walks with the spirits." —Darweshi, Knower of the Clan of the Seven Stones
Unique_Shield_009_x1_ConsoleCorrection: Ashusk had never seen metal like this before. It seemed to be charged with the power of the thundering sky, repelling all attacks against it.
p2_unique_belt_06: “I bought this from an ancient conjurer named Omryn. I believe it traps your enemies while you escape or something? To be honest, I just thought it made me look dangerous. No, the other demon hunters won’t talk to me, why do you ask?”-Darnal of the Wastes
x1_Amulet_norm_unique_25: The Hellfire Amulet is truly a badge of dedication to those who, at great cost to themselves, have sworn their lives to eradicating the demon scourge from the lands of Sanctuary.
Unique_Helm_Set_03_p2: “A demon hunter’s mind must be tuned precisely to the demonic will. Only then can you know the best vantage point for your attack. Waiver and you are dead.”-Kovan the Merciless
Unique_Shoulder_Set_03_p2: “A demon hunter who fully tempers their hatred with discipline will see their vengeance clearly.”-Kovan the Merciless
Unique_Chest_Set_03_p2: “When a demon peers into your heart of hearts, demon hunter, what will he find? Death. Whether it is his or yours depends solely on you. ”-Kovan the Merciless
Unique_Pants_Set_03_p2: “Josen often said that everything is a test, including life itself. How will you fare when your mettle is tested?”-Kovan the Merciless
Unique_Boots_Set_03_p2: “Hell is a state of mind.”-Kovan the Mericless
Unique_Gloves_Set_03_p2: “If you cannot learn to direct your hatred, it will consume you.”-Kovan the Mericless
Unique_Helm_Set_02_p2: “Upon completion, Delsene proclaimed the Shrouded Mask the jewel of his magnum opus, convinced that he had finally achieved perfection. Soon after, however, I found him huddled in a corner in his room, mumbling about his failure and how he must start over from scratch, as well as many things I couldn’t understand. Shortly after, his magnum opus disappeared, as did Delsere. Neither has been seen since.”- High Councilor Valthek
Unique_Shoulder_Set_02_p2: “The truly sad thing in the story of Dalsere was that I have seen few, if any, who were better at crafting magical items. Even as he rejected piece after piece for an inelegant ‘flow’ as he called it, the items he was crafting were leagues beyond what most other artisans could ever hope to accomplish.”- High Councilor Valthek
Unique_Chest_Set_02_p2: “It was when Delsene was crafting this chest piece that I began to truly worry for his state of mind. He continually described his creation as alternatingly brilliant, fabulous, dashing, and even resplendent. Further inquiry into why these things would matter only elicited the coldest of stares and a diatribe about how form is everything. Any praise for his highly advanced magical crafting skills only seemed to infuriate him more.”- High Councilor Valthek
Unique_Pants_Set_02_p2: “Delsere repeatedly crafted these leg guards, with only a minimal increase to their magical properties. When I pointed this out, he called me a visionless cretin and said disemboweling was too good for me. This would all be amusing if I didn’t sense something unsettling deep underneath his well-practiced façade.”- High Councilor Valthek
Unique_Boots_Set_02_p2: “As with many of the students who came to the Sanctum after Mi-Ling’s dramatic exit, Delsere proudly identified himself as a wizard. But, unlike most of the others, Delsere took his fascination with Mi-Ling to ridiculous lengths bordering on obsession. His master work was his homage to her, and he swore one day she would wear it.”- High Councilor Valthek
Unique_Gloves_Set_02_p2: “I first met Delsere when he delivered these gauntlets for critique. He was unconcerned with my comments on how skilled he was with using everyday materials to evoke magical properties, especially for someone so new to crafting; he simply wanted to know how looking at them made me feel. He stormed away exasperated that I did not understand his question.”- High Councilor Valthek
Unique_Gloves_Set_01_p2: Offo of the Henknoc Tribe discovered an ancient barrow in the wastes. Inside, ancient skeletons with filed teeth - guards and retainers - stood arrayed around the body of a great king. Human bones were also scattered in a firepit. Offo left as quickly as he could, taking only the king’s gauntlets.
Unique_Boots_Set_01_p2: The Tribe of Thunder was moving through the wastes when a madman with one arm rushed from the snowy twilight, babbling of horrendous acts, both suffered and witnessed. He was clad only in rags and these sabatons.
Unique_Pants_Set_01_p2: Jorkt of the Snake Tribe claimed to have found a mad hermit smith in in the wastes. The smith forged a powerful piece of armor for him, but took Jorkt’s fingers and toes in payment. Jorkt staggered away, the sound of an awful gnawing in his ears, clutching in his stumps this tasset.
Unique_Chest_Set_01_p2: Narthal of the Bear Tribe discovered the aftermath of a great battle between two tribes in the wastes. He did not recognize the dead, but noticed that many had filed their teeth to sharp points. Among the debris of the battle, he found this cuirass.
Unique_Shoulder_Set_01_p2: Forckan of the Shadow Wolf Tribe was captured by cannibals in the wastes. Hours before the great feast at which he was the guest of honor, he escaped. Aware that he could not face the wastes naked, he stole just enough equipment to survive, including these pauldrons.
Unique_Helm_Set_01_p2: Noglar of the Crane Tribe went into the wastes for his rite of adulthood. He returned with tales of horrendous cannibal barbarian tribes, many new scars, and this helm.
Unique_Sword_2H_104_x1: Stories tell of a great paladin who wore a single gauntlet of silver and wielded a mighty sword with a flashing jewel. He dispatched thousands of Risen Dead and Wretched Mothers, but fell to a tragic end. This sword bears some resemblance to the legends, but its jewel is dark and threatening. Perhaps there is more to the story?
P2_Unique_Ring_01: Unscrupulous merchants have often duplicated this much sought-after ring to sell to the unwary.
Unique_Dagger_104_x1: These Xiansai daggers of silver and steel were often carried by Sisters of the Sightless Eye, engraved with oaths of fidelity to their cause. Enemies who closed quickly believed themselves safe from the Sister’s bow. And they were, but not from the Eun-jang-do.
Unique_Sword_1H_113_x1: Carried by the kings of Xiansai in antiquity, this sword was said to harness the speed and lethality of four tiger spirits. One king claimed to have “exorcised” a thousand demons from their hapless victims, using only this blade.
P2_Unique_Quiver_007: "Marteks would not flee before their superior numbers. He knew the time of his death was at hand. He stood his ground, loosing arrow after arrow as he was slowly overwhelmed." —Tales of the Wasteland
P2_HealthPotionLegendary_07: "When you are losing a fight, healing is no help, as you'll just lose that health in turn. No, what you need is a potion that gives you energy. And I know how to make that potion!" -Prisoner Jentulf, in a letter to the King pleading for early release.
P2_Dagger_norm_unique_01: These Xiansai daggers of silver and steel were often carried by Sisters of the Sightless Eye, engraved with oaths of fidelity to their cause. Enemies who closed quickly believed themselves safe from the Sister’s bow. And they were, but not from the Eun-jang-do.
p2_Sword_norm_unique_01: Carried by the kings of Xiansai in antiquity, this sword was said to harness the speed and lethality of four tiger spirits. One king claimed to have “exorcised” a thousand demons from their hapless victims, using only this blade.
P2_Unique_Pants_01: Anywhere her prey could run, Natalya could follow.
P2_Unique_Gloves_01: The Assassin Natalya used these gloves while learning the finer points of murderous archery.
P2_Unique_Pants_02: These ancient breeches belonged to the barbarian berserker Mortick, who believed them to be lucky and never took them off. In later years, enemies always gave him a wide berth, likely due to his battlefield prowess.
P2_Unique_Pants_03: All Horadrim were careful to clothe themselves in garments of subtlety and power. None more so than Tal Rasha.
P2_Unique_Boots_01: The Horadrim Nilfur was so accurate in her spellcasting that she could call meteors to land at her feet.
P2_Unique_Gloves_02: The vizjerei mage Kazzulk had a fondness for items of surpassing power. He also believed them to be quite stylish, and if anyone disagreed, they kept their opinions to themselves.
P2_Unique_Boots_02: Inna, the goddess of the sky, treads upon clouds in the winter and the summer, in the night and the day.
P2_Unique_Gloves_04: When the Goddess of the Sky became displeased with a star, she would don these gloves, and hurl the offending star through the night sky.
P2_Unique_Gloves_03: All witch doctors know that the best way to hear the whispers of Zunimassa is to perform the rituals flawlessly, with fingers nimble and strong.
P2_Unique_Pants_04: Witch doctors learned long ago that some spirits wish to visit our world, and that the correct cloth will act as a beacon to them.
P2_Unique_Bracer_109: The Patriarchs say that when the spirit waxes, the dangers of this world wane.
P2_Unique_Ring_03: Robbers plundering an ancient tomb near Westmarch discovered forty two skeletons laid out in repose, each wearing one of these rings. Their origins and creators have been lost to the ages, but the Arcstone rings have returned.
Unique_Ring_023_p2: Many an adventurer met his doom searching for this fabled ring in the catacombs beneath the Zakarum cathedral in Tristram.
Unique_Ring_018_p2: Crafted by a mad sorcerer during his long imprisonment within the bitter labyrinths of the Black Obelisk of Vyr.
Unique_Ring_017_p2: The eye of the one god blesses those who seek it out.
Unique_Ring_006_p2: A great melancholy has been known to strike those who wear this ring. Archaic hieroglyphs inscribed on its band tell a tale of unrelenting heartbreak and sorrow.
P2_Unique_Shield_002_x1: This shield hums with the Song of the Arch.
P2_Unique_Belt_04: A gift from the Patriarch Seph to Inhora, a crusader who came to the aid of Ivgorod at a crucial time.
P2_Unique_Bracer_110: The Elder Crusader Drakon believed in precision, and trained his apprentice to strike fewer targets, but with more power. "Would you rather face ten opponents who are slightly injured? Or seven healthy opponents, who are distracted by the three corpses at your feet?"
Unique_Chest_Set_11_x1: Though he was said to be 'awakened to emptiness', Sunwuko could never relinquish his violent ways. In truth, he reveled in them.
Unique_Pants_Set_11_x1: One of the many legends told of Sunwuko maintains that he scaled Shengmu Feng, the tallest mountain in the Guozhi mountain range, planted a flag, and declared himself 'The Great Sage Equal to Heaven'.
Unique_Axe_1H_005_p2: Some say this is the very axe wielded by an ancient god to split the sky from the land.
Unique_Belt_103_p2: You begin to feel terribly hungry. When did you last eat?
Unique_Shield_101_p2: This aged, wolf-crested shield bears scars from hundreds of battles. It was presented to the original Knight Commander of Westmarch by King Korsikk as the first official act after his coronation. Since then, it has been borne by many of the order's greatest heroes, and its bearer is accorded all the respect such a badge of honor deserves.
Unique_Shoulder_002_p2: These vicious pads draw their power from the very life force of your enemies.
Unique_Chest_101_p2: "Being near death tends to focus the mind." —Shi Mizu, Warrior-Philosopher
Unique_Gloves_101_p2: "Archew, the Saint of Entsteig, is remembered for his many duels with the ruffians of that city. It was said that his gauntlet lay on the street more often than on his hand." —Archibald Kerne
Unique_Belt_104_p2: "During battle, confusion quickly gives way to panic, and a frightened enemy is the easiest to defeat." —Rakkis's Strategies of War
Unique_Pants_007_p2: Made from the treated skin of plague victims.
Unique_Boots_007_p2 : Tradition has it that these boots were forged in the heart of the great Challsop Volcano.
Unique_Boots_104_p2: "Good, heavy steel. Nice flex around the ankle, good weight in the toes. A solid pair of boots. What, did you need them to sparkle?" —Kormac the Templar
Unique_Ring_109_p2: "Wishing to sow fear among the angelic defenders of the Pandemonium Fortress, Diablo gifted this ring to Iskatu, who used it to great effect in his battles against the Host. Its power could not sway Imperius, however, and the ring was lost along with Iskatu's arm before the demon could flee the field of battle." —Deckard Cain
Unique_Mace_2H_009_p2: Forged in the frigid wastes of the north to honor the famed Schaefer artisans.
Unique_Helm_003_p2: Some long-forgotten artisan crafted this helmet in the hideous likeness of the Maiden of Anguish. For what purpose, none can say.
Unique_WizardHat_004_p2: "When the sky was torn from the sea, Storm Crow appeared from within the thundering clouds to grant mankind dominion over the living flame." —Legends of the Forgotten World
Unique_Ring_102_p2: This ring was crudely crafted by a barbarian wise woman from the fulgurite left behind after a lightning strike. It still possessed a strong connection to the force that birthed it, and the wise woman used its power to strengthen her own magics in order to defend her tribe from Westmarch invaders.
Unique_Belt_101_p2: Encompassing both form and function, this belt keeps your pants up and your blades sharp.
Unique_Belt_108_p2: Sebor's Nightmare can easily make the difference between staying in this land or passing on to the next. For, though highly unlikely, the opening of a chest can have dire results on occasion.
Unique_Mojo_004_p2: The severed head of a homunculus is the source of much power for a knowledgeable witch doctor.
Unique_Belt_005_p2: Forged in the pits of the Burning Hells using dismembered demons as raw materials.

New Bounties

Code:
Bounty: Clear the Besieged Tower Level 2
Enter the Besieged Tower Level 2
Kill all enemies in the Besieged Tower Level 2

Bounty: Kill Amduscias
Kill enemies in the Besieged Tower Level 1: {Done} / {Needed}
Kill Amduscias.

Bounty: Kill Cimeries
Kill enemies in the Besieged Tower Level 1: {Done} / {Needed}
Kill Cimeries.

Bounty: Kill Sabnock The Infector
Kill enemies in the Besieged Tower Level 1: {Done} / {Needed}
Kill Sabnock The Infector.

Bounty: Kill Malefactor Vephar
Kill enemies in the Besieged Tower Level 1: {Done} / {Needed}
Kill Malefactor Vephar.

Bounty: Hellbreeder Nest
Enter the Blessed Chancel
Complete the Hellbreeder Nest Event in the Blessed Chancel
Complete the Hellbreeder Nest Event

Bounty: Watch Your Step
Reach the final platform in the Holy Sanctum
Kill the Aspect of Destruction in the Gardens of Hope 1st Tier

Bounty: The Cursed Pulpit
Enter the Radiant Chapel
Cleanse the Cursed Chest in the Radiant Chapel
Kill the Aspect of Destruction in the Gardens of Hope 1st Tier

Bounty: Wormsign
Complete the Wormsign Event in the Sacellum of Virtue
Complete the Wormsign Event

Bounty: Kill Palerider Beleth
Kill enemies in the Gardens of Hope 2nd Tier: {Done} / {Needed}
Kill Palerider Beleth.

Bounty: Kill Emberdread
Kill enemies in the Gardens of Hope 2nd Tier: {Done} / {Needed}
Kill Emberdread.

Bounty: Kill Lasciate
Kill enemies in the Gardens of Hope 2nd Tier: {Done} / {Needed}
Kill Lasciate.

Bounty: Kill The Earl of Raym
Kill enemies in the Gardens of Hope 2nd Tier: {Done} / {Needed}
Kill The Earl of Raym.

Level Area Names

Code:
p2_Catacombs_ShenAdventure1: ShenAdventurePH
p2_Invasions_FallenA_Complete: [temp] Realm of the Fallen
p2_Zolt_Ruins_ShenAdventure1: ShenAdventure Zolt Ruins PH
p4_ideation_DAdams: Forest of Dark Souls
p4_ideation_DAdams2: Village of the Damned
P2_DateDungeon_World_01: Northern Graveyard
p2_ScoundrelEvent_House: Rea's House
p2_ScoundrelEvent_Kingsport: The Streets of Kingsport
p2_ScoundrelEvent_Cesspools: Thieves Guild
p4_ShenAdventure_Whimsy: Realm of Horror
p4_ShenAdventure_Oasis: SPOOKY Jungle
p4_ShenAdventure_BossRoom: Chamber of Desire
p2_ScoundrelEvent_ThievesMansion: The Guildhall
p2_ScoundrelEvent_BossRoom: Simon's Chamber
P2_DateDungeon_01: Graveyard of Saints
p4_Forest_Coast_Showcase: Forest Showcase
P2_DateDungeon_02: Crypt of St. Vauxhall
P4_Ideation_pit_of_rot_tlinn: TEMP Not-BlightTown TEMP
px_festeringWoods_AllTiles: [temp] Festering Woods Alltiles
X2_Cathedral_POF: Hunter's Passage of Flame
X2_Cathedral_POF_Name: Cursed Realm Hunter's Passage of Flame
A4_dun_CorruptSpire_SideDungeon_A_Level1: Besieged Tower Level 1
A4_dun_CorruptSpire_SideDungeon_A_Level2: Besieged Tower Level 2
px_tristramFields_AllTiles: Tristram Fields All Tiles
A4_dun_Garden_of_Hope_A: Gardens of Hope 2nd Tier
A4_dun_Garden_of_Hope_B: Gardens of Hope 3rd Tier
p2_ChaosRealm_Cathedral: Collapsing Temple of Poison
p2_ChaosRealm_Oasis: Illusory Garden of Bolts
p2_DungeonAffix_TestWorld: Cave of the Moon Clan Level 1
DevilsHand_TestWorld: DH Test World
px_DevilsHand_CardsTest_A1World: Chaos Realm
px_DevilsHand_CardsTest_A3World: Chaos Realm
px_DevilsHand_CardsTest_A2World: Chaos Realm
P2_ArrowGuide: PH---Trail of Sorrow
P2_BR_Lobby: [ph] Boss Rush Lobby
Weekly_Challenge_Hub: Challenge Hub
HGTest: DH Test World
HQTest: HQ Test World
QA_GizmoWorld: Axe Flat World
p4_ruins_frost_level_01_A: Sescheron Ruins Level 1
P4_Forest_Coast_Cellar_01: Cellar 01
P4_Forest_Coast_Cellar_02: Cellar 02
P4_Forest_Coast_Cellar_03: Cellar 03
P4_Forest_Coast_Cellar_04: Cellar 04
p2_HQ_CursedRealm_Cathedral: Cursed Realm
p2_HQ_CursedRealm_ZoltRuins: Cursed Realm
p2_HQ_CursedRealm_Keep: Cursed Realm
p2_HQ_CursedRealm_Spire: Cursed Realm
p2_HQ_CursedRealm_Fortress: Cursed Realm
NephalemRift: Nephalem Rift Floor {s1}
x1_P2_Forest_Coast_Level_01: PH Greyhollow PH
A3_dun_ruins_frost_city_A_01: The Ruins of Sescheron Level 1
p2_HQ_CursedRealm_Spire_NoPacman: Cursed Realm
p2_HQ_CursedRealm_Catacombs: Cursed Realm
p2_HQ_CursedRealm_Catacombs_Frozen : Cursed Realm
A3_dun_ruins_frost_city_A_02 : The Ruins of Sescheron Level 2
p2_HQ_CursedRealm_Ruins_Frost: Cursed Realm
px_bountytest_collapsingdungeon1: Seismic Den
px_A2_HowlingPlateau_TimedDungeon: Unstable Cavern Level 1
px_A2_HowlingPlateau_TimedDungeon_1: Unstable Cavern Level 1
px_A2_HowlingPlateau_TimedDungeon_2: Unstable Cavern Level 2
X1_cesspools_randomA_level01: Guild Hideout Level 1
X1_cesspools_randomA_level02: Guild Hideout Level 2
X1_westm_cesspools_randomA_level02: Guild Hideout Level 2
X1_westm_cesspools_randomA_level01: Guild Hideout Level 1
x1_P4_Forest_Coast_Cave_Level01: [PH] Coast Cave Level 1 [PH]
x1_P4_Forest_Coast_Cave_Level02: [PH] Coast Cave Level 2 [PH]
A2_dun_Aqd_Special_A_Level01: Western Channel Level 1
A2_dun_Aqd_Special_A_Level02: Western Channel Level 2
A2_dun_Aqd_Special_B_level01: Eastern Channel Level 1
A2_dun_Aqd_Special_B_level02: Eastern Channel Level 2

Quelle: http://www.diablofans.com/

Die Features die es nicht nach NA/EU schaffen lasse ich mal raus
 
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