Hallo!
Ich habe lediglich das " -w" (Fenstermodus) angefügt; und da läuft das Spiel.
Schön!
Allerdings frage mich aber: warum funktioniert das?
Und wie kann ich wieder im Vollbildmodus spielen?
<Das war laut gedach>
-> " -w" weggenommen; und schon ist das alte Fehler wieder da.
Hier die Logdatei:
"19:51:11.796 ------------------------------------------------------
19:51:11.796 18/09/2007 19:51:11
19:51:11.796 Diablo II running under Windows 2000 (Version 5.010)
19:51:11.796 Vendor: Intel
19:51:11.796 Version: Pentium 4 (Type 0, Family F, Model 3, Stepping 4)
19:51:11.812 Speed: Approx. 2992 MHz
19:51:11.812 Total Physical Memory: 510.98MB
19:51:11.812 Application Path: Z:\Diablo II
19:51:12.093 Local IP: 192.168.0.1
19:51:12.093 Computer name: ULLI1
19:51:12.093 ------------------------------------------------------
19:51:12.093
19:51:12.109 imagehlp.dll loaded for better stack crawls.
19:51:15.328 Opening GDI window at 640x480...
19:51:15.375
----------------------------------------------
19:51:15.375 Initializing sound engine...
19:51:15.703 Driver: Realtek AC97 Audio
19:51:15.703 Module: ALCXWDM.SYS
19:51:15.968 DirectSound3D with EAX 2 initialized
19:51:15.968 Hardware 3D buffers: 33
19:51:15.968
----------------------------------------------
19:51:18.093 Opening GDI window at 800x600...
19:51:41.593 Opening GDI window at 640x480...
19:51:41.625 DEU is locale
19:51:42.062 [D2CLIENT] Start entering at 671781
19:51:43.468 [D2CLIENT] Finish entering at 673187. Elapsed: 1406
19:51:44.406 Seed: 1817298958
19:52:57.453 [D2CLIENT] Start closing at 747171.
19:52:57.671 game close start 747390
19:52:57.687 game close end 747406
19:52:57.687 [D2CLIENT] Finish closing at 747406. Elapsed: 235
19:52:58.000 Opening GDI window at 800x600...
19:53:14.906 Opening GDI window at 640x480...
19:53:14.921 DEU is locale
19:53:15.000 [D2CLIENT] Start entering at 764718
19:53:15.359 [D2CLIENT] Finish entering at 765078. Elapsed: 360
19:53:15.984 Seed: 719786367
19:53:42.343 [D2CLIENT] Start closing at 792062.
19:53:42.546 game close start 792265
19:53:42.562 game close end 792281
19:53:42.578 [D2CLIENT] Finish closing at 792296. Elapsed: 234
19:53:42.875 Opening GDI window at 800x600...
19:53:52.625 Opening GDI window at 640x480...
19:53:52.640 DEU is locale
19:53:52.718 [D2CLIENT] Start entering at 802437
19:53:52.937 [D2CLIENT] Finish entering at 802656. Elapsed: 219
19:53:53.234 Seed: 1075456542
19:54:38.531 [D2CLIENT] Start closing at 848250.
19:54:38.734 game close start 848453
19:54:38.781 game close end 848500
19:54:38.781 [D2CLIENT] Finish closing at 848500. Elapsed: 250
19:54:39.093 Opening GDI window at 800x600...
19:57:46.328 ------------------------------------------------------
19:57:46.328 18/09/2007 19:57:46
19:57:46.328 Diablo II running under Windows 2000 (Version 5.010)
19:57:46.328 Vendor: Intel
19:57:46.328 Version: Pentium 4 (Type 0, Family F, Model 3, Stepping 4)
19:57:46.343 Speed: Approx. 2992 MHz
19:57:46.343 Total Physical Memory: 510.98MB
19:57:46.343 Application Path: Z:\Diablo II
19:57:46.343 Local IP: 192.168.0.1
19:57:46.343 Computer name: ULLI1
19:57:46.343 ------------------------------------------------------
19:57:46.343
19:57:46.343 imagehlp.dll loaded for better stack crawls.
19:57:46.531 Opening GDI window at 640x480...
19:57:46.531
----------------------------------------------
19:57:46.531 Initializing sound engine...
19:57:46.687 Driver: Realtek AC97 Audio
19:57:46.687 Module: ALCXWDM.SYS
19:57:46.734 DirectSound3D with EAX 2 initialized
19:57:46.734 Hardware 3D buffers: 33
19:57:46.734
----------------------------------------------
19:57:47.156 Opening GDI window at 800x600...
19:57:53.921 Opening GDI window at 640x480...
19:57:53.937 DEU is locale
19:57:54.046 [D2CLIENT] Start entering at 1043765
19:57:54.265 [D2CLIENT] Finish entering at 1043984. Elapsed: 219
19:57:54.437 Seed: 1640619988
19:58:14.875 [D2CLIENT] Start closing at 1064593.
19:58:15.093 game close start 1064812
19:58:15.093 game close end 1064812
19:58:15.109 [D2CLIENT] Finish closing at 1064828. Elapsed: 235
19:58:15.406 Opening GDI window at 800x600...
19:59:15.468 ------------------------------------------------------
19:59:15.468 18/09/2007 19:59:15
19:59:15.468 Diablo II running under Windows 2000 (Version 5.010)
19:59:15.468 Vendor: Intel
19:59:15.468 Version: Pentium 4 (Type 0, Family F, Model 3, Stepping 4)
19:59:15.484 Speed: Approx. 2992 MHz
19:59:15.484 Total Physical Memory: 510.98MB
19:59:15.484 Application Path: Z:\Diablo II
19:59:15.484 Local IP: 192.168.0.1
19:59:15.484 Computer name: ULLI1
19:59:15.484 ------------------------------------------------------
19:59:15.484
19:59:15.484 imagehlp.dll loaded for better stack crawls.
19:59:15.953 Detecting boards which support Direct3D...
19:59:15.953 Initializing for Direct3D on NVIDIA GeForce FX 5500
19:59:17.734 Driver: nv4_disp.dll
19:59:17.734 Version: 0.0.0.0
19:59:17.734 Supports AGP texturing: Yes
19:59:17.734 Supports mipmaps: Yes
19:59:17.734 Supports gamma control: Yes
19:59:17.734 Supports gamma calibration: No
19:59:17.734 Supports 32 Bit Cutscenes: Yes
19:59:17.734 Supports 24 Bit Cutscenes: No
19:59:17.734
----------------------------------------------
19:59:17.750 Opening Direct3D window at 640x480...
19:59:18.750 Texture Memory Total= 244.297 MB, Free= 243.152 MB
19:59:18.750 Local Total= 126.297 MB, Free= 125.152 MB
19:59:18.750 AGP Total= 118.000 MB, Free= 118.000 MB
19:59:18.750 Ignoring AGP Memory
19:59:24.546 Opening Direct3D window succeeded.
19:59:24.609
----------------------------------------------
19:59:24.609 Initializing sound engine...
19:59:24.734 Driver: Realtek AC97 Audio
19:59:24.734 Module: ALCXWDM.SYS
19:59:24.781 DirectSound3D with EAX 2 initialized
19:59:24.781 Hardware 3D buffers: 33
19:59:24.781
----------------------------------------------
19:59:25.109 Closing Direct3D window....
19:59:27.703 ... Direct3D window closed.
19:59:27.703 Opening Direct3D window at 640x480 at 32 bit for cutscenes...
19:59:27.984 Opening Direct3D window for cutscenes succeeded.
19:59:27.984 In Direct3DPlayCutscene
19:59:27.984 About to play bink file
19:59:29.781 In Direct3DPlayCutscene
19:59:29.796 About to play bink file
19:59:30.640 Closing Direct3D window....
19:59:30.640 ... Direct3D window closed.
19:59:30.640 Opening Direct3D window at 800x600...
19:59:30.921 Texture Memory Total= 243.812 MB, Free= 242.184 MB
19:59:30.921 Local Total= 125.813 MB, Free= 124.184 MB
19:59:30.921 AGP Total= 118.000 MB, Free= 118.000 MB
19:59:30.921 Ignoring AGP Memory
19:59:34.640 Opening Direct3D window succeeded.
19:59:40.218 Closing Direct3D window....
19:59:41.828 ... Direct3D window closed.
19:59:41.828 Opening Direct3D window at 640x480...
19:59:42.125 Texture Memory Total= 244.297 MB, Free= 243.152 MB
19:59:42.125 Local Total= 126.297 MB, Free= 125.152 MB
19:59:42.125 AGP Total= 118.000 MB, Free= 118.000 MB
19:59:42.125 Ignoring AGP Memory
19:59:47.718 Opening Direct3D window succeeded.
19:59:47.750 DEU is locale
19:59:47.843 [D2CLIENT] Start entering at 1157562
19:59:48.062 [D2CLIENT] Finish entering at 1157781. Elapsed: 219
19:59:48.203 Seed: 174022470
19:59:54.718 ***** DirectDraw error: Vertex buffer unlock failed! - DDERR_GENERIC (0x80004005)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** DirectDraw error: Vertex buffer lock failed! - DDERR_SURFACELOST (0x887601c2)
19:59:54.718 ***** Direct3D error: EndScene failed! - D3DERR_SCENE_END_FAILED (0x887602fb)
19:59:54.796 Closing Direct3D window....
19:59:55.171 ***** DirectDraw error: Failed to restore original gamma ramp - DDERR_INVALIDPARAMS (0x80070057)
19:59:55.171 ... Direct3D window closed.
"
Mit irritierten Grüßen!
Ulli