Frage: However, when playing in a party, these buffs can disappear once you get more than eight buffs. Is it possible to allow players to choose which buffs they always want to see, so these buffs are easier to track?Bottom of Form
Wyatt Cheng: The inability to see important buffs that affect your moment-to-moment gameplay is something we want to address.
We have been avoiding simply adding more buffs because having a large number of buffs on the screen is not only visually unappealing, but it can be just as frustrating to locate the buff that you care about in a sea of buffs.
I view buffs broadly in 3 categories:
Category 1: „Always On“ buffs. Really obvious ones are the Multiplayer buff, or when there is a Community event in place. These buffs are great to know, but they take up one of your precious buff slots. Monk Mantras are a slightly less „always“ version of this. If I’m in a party with a monk wearing Inna’s Mantra, suddenly all players in the party have half of their buff slots tied up.
Category 2: „Reassuring buffs“. These are buffs that you want to know they are on you, but they don’t affect your moment to moment gameplay. A good example of this would be Storm Armor on the Wizard, or Frenzy skill stacks on a Barbarian. Many times you want to know the skill is working correctly, but you aren’t checking on the buff in the heat of combat.
Category 3: „Moment-to-moment buffs“. These are the buffs that actually affect you moment-to-moment and are usually the source of complaints. Focus and Restraint are a great example here.
Overall our goal is to find alternate ways to communicate Category 1 and Category 2 buffs so that Category 3 buffs can take center stage on the buff bar.